Requirements
Rektangle » Devlog
- Provided are builds for Androids and Windows
- R5 - I use UI Toolkit and DOTween
- R6 - I have three small editor extensions - to make values read-only during runtime, to show structs inline, and to show MonoBehavior and ECS fixed timestep. I also have a bigger one that displays the decisions of an AI agent - this one was crucial for debugging the AI. I also have other scripts (not editor extensions) that run in the editor to help with making levels.
- Complex requirements:
- C6 - I use DOTS, including Unity Physics
- C7 - I have made several custom shaders and two overlaid cameras render the scene with custom post-processing applied on one of them.
- Additional requirements:
- A1 - The game saves the player's progress and the best time the player has achieved in each level.
- A3 - I use one particle system that makes a splat when a unit dies.
- A10 - I polished the game to feel right and I even included a tutorial.
Get Rektangle
Rektangle
Status | In development |
Author | gamedevQ |
Genre | Strategy |
Tags | cuni-mff-ncgd008-24-25 |
More posts
- My code39 days ago
- About development39 days ago
- Prototype46 days ago
- DesignOct 11, 2024
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