Requirements


  • Provided are builds for Androids and Windows
  • R5 - I use UI Toolkit and DOTween
  • R6 - I have three small editor extensions - to make values read-only during runtime, to show structs inline, and to show MonoBehavior and ECS fixed timestep. I also have a bigger one that displays the decisions of an AI agent - this one was crucial for debugging the AI. I also have other scripts (not editor extensions) that run in the editor to help with making levels.
  • Complex requirements:
    • C6 - I use DOTS, including Unity Physics
    • C7 - I have made several custom shaders and two overlaid cameras render the scene with custom post-processing applied on one of them.
  • Additional requirements:
    • A1 - The game saves the player's progress and the best time the player has achieved in each level.
    • A3 - I use one particle system that makes a splat when a unit dies.
    • A10 - I polished the game to feel right and I even included a tutorial.

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