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My code
February 23, 2025
by
gamedevQ
Game structure The application starts in the Menu scene. From there, the player can go to the Settings scene, where they can adjust the sound and music volume or reset their progress. They can also go...
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About development
February 23, 2025
by
gamedevQ
I enjoy the satisfaction when something works and it is really nice and feels polished. I struggled the most with learning DOTS and later when trying to convince it to work together with MonoBehaviors...
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Requirements
February 23, 2025
by
gamedevQ
Provided are builds for Androids and Windows R5 - I use UI Toolkit and DOTween R6 - I have three small editor extensions - to make values read-only during runtime, to show structs inline, and to show...
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Prototype
February 16, 2025
by
gamedevQ
Requirements: R1 - PC build attached, Android build missing R2 - no audio yet R3 - runs smooth R4 - scales based on the screen height, menu has gameplay in the background R5 - I use UI toolkit for all...
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Design
October 11, 2024
by
gamedevQ
Topic: The game will be based on my earlier unfinished game. It is based on games like Galcon or Phage Wars but has more node types and mechanics. Visual: I imagine a black void with simple geometric...
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