About development


  • I enjoy the satisfaction when something works and it is really nice and feels polished.
  • I struggled the most with learning DOTS and later when trying to convince it to work together with MonoBehaviors
  • Yeah, I wouldn't submit it otherwise because I'm a perfectionist. However, I though I would be able to make a full-featured game whereas this is more of a demo.
  • Try to make as little gameplay as possible. We were instructed to invent a game that contains several additional features and requirements. However, in the 40 hours the implementation should take, you can only satisfy the requirements and make it seem like there is a slight hint of something like a game. This is like the simplest RTS I could imagine, but try to imagine even less.

Get Rektangle

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